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Gino Tornese
Gino Tornese
3D Artist
London, United Kingdom

Summary

Multimedia Designer specialising in 3D visualisations. Highly creative with extensive experience in a wide variety of projects from CGI’s, 4D Animation, Motion Graphics to VR Content.

Skills

CompositingMotion GraphicsRendering3D Animation3D Modeling3D VisualizationLightingTexturingGraphic DesignPost-production

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
AutoCAD
AutoCAD
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
V-Ray
V-Ray
Premiere
Premiere
Rhinoceros
Rhinoceros
Corona Renderer
Corona Renderer

Reel

Experience

  • 3D Motion Designer at Overbury
    London, GB
    November 2023 - Present

  • Senior 3D Visualiser at HOBS 3D
    LONDON
    April 2021 - September 2023

    - Supervising and allocating projects to my team

    - Quality control of each project to maintain consistency

    - Signing off each project

    - Practical help to team members

    - Client meetings

    - Research into new technological advances

  • Mid-Weight 3D Visualiser at HOBS3D
    London, United Kingdom
    November 2018 - April 2021

    Supporting the Art Director with:

    - Mentoring

    - Feature Breakdown

    - Time Estimations

    - Photo-realistic renderings

    - Arranging and coordinating meetings for all queries and discussions with clients

    - Post-meeting discussions with team to improve workflow and resource allocation

  • Junior 3D Visualiser at HOBS3D
    London, United Kingdom
    September 2017 - October 2018

    - Advanced my modeling, lighting, texturing, composition and post production skills

    - Specialised in reading architectural drawings and understanding client briefs

    - Trained in VR Contents and Physically Based Rendering techniques using Unreal Engine and Substance Designer/ Painter

    - Extending my knowledge of 3DMax, Vray, Corona, After Effect, Photoshop, Illustrator

  • 3D VISUALISER at TAK'TIK Studio
    MADRID, Spain
    November 2016 - June 2017

    Design and produce creative designs for exhibitions and events and 3D Visualization..

    Competency acquired

    - Quick sketching and storyboarding experience ;

    - Solid modeling skills with Maya or 3D max;

    - Solid texturing creation skills with Photoshop, experience on using colour, specular, bump, AO

    displacement etc.

    - Good knowledge of UV-mapping techniques

    - Good knowledge of 3D lighting and rendering in Maya or Max;

    - Game asset pipeline creation experience;

    - Experience with 3D character art development, texturing, rigging, and animation;

    - Finding out what the client wants in terms of themes, ideas and promotions looking at the space available and noting power points and lighting

    - Working out ideas and layouts, discussing them with the client.

  • Junior Graphic Designer at Studio KLUIF
    's-Hertogenbosch, Netherlands
    June 2014 - December 2014

    Conceptualize and create graphic design and layout for store signage, promotional materials and

    printed store collateral materials for retail, factory, and wholesale distribution;

    Design emails and social media content based on available imagery;

    Design seasonal Brand presentation templates;

    Provide theme ideas and creative support for internal presentations and meetings;

    Continue to update existing packaging elements to be in line with brand standards;

    Competency acquired

    - Develop packaging standards for new collection introductions; - Research industry design trends that maintain relevancy with the core consumer;

    - Working with clients, briefing and advising them with regard to design style, format, print production and timescales

    - Developing concepts, graphics and layouts for product illustrations, company logos, and websites

    - Determining size and arrangement of illustrative material and copy, and font style and size

    - Preparing rough drafts of material based on an agreed brief

    - Reviewing final layouts and suggesting improvements if required